

The bait and switch of it is the galling thing - that Activision is taking the worst of both worlds. Obviously there is great waste entailed in the production of perhaps millions of discs (though the numbers are likely much lower than they used to be) for no reason. Far from having the full game on it, the disc is almost completely empty.

That’s not the case with CoD:MWII, as discovered by players who preordered the game and received the disc slightly early. It’s been getting tougher for people making that choice - still a perfectly valid one for TV and movies, if you’re willing to wait a bit, by the way - but generally they have been able to get a working, if not fully updated and optimized, version of the game that just works when you put the disc in. Even those with decent internet might find themselves uncomfortably close to transfer caps if they start their month with a 150-gig spree (even more once Warzone gets added). There’s the ever-present fear that one’s digital access might disappear for whatever reason, or perhaps one has a spotty connection - a common issue in the military, I understand.

That’s something of a shame, because there are people all over the world who, for one reason or another, would prefer a physical copy of the game. Not that we haven’t seen multi-disc games before (I never finished Final Fantasy VIII because the final disc was scratched… someday, Edea), but clearly Activision decided it wasn’t worth the bother in this case.

Now, to be fair, games that size don’t fit neatly on even high-capacity Blu-ray discs, which for distribution purposes max out at around 50 gigs. To them, Activision says “qq”: the Call of Duty: Modern Warfare II disc is basically just a link to a 150-gigabyte download. But some people prefer the sure thing: a physical copy, so they can play offline or with a bad connection. Cartridges and discs used to be how you got the latest games, but that’s been changing as downloads have become more convenient and reliable.
